Monday, October 21, 2013


You may notice a few things different (spot the differences! Just like those fun games in the back of Highlights magazine!) about this screenshot compared to the previous screenshot.


  • more or less working buttons on the bottom of the screen - The "Attack" button works, the "Flee" button doesn't. There are "OK" buttons elsewhere that seem to mostly be working.
  • more stats in the grayish monster card on the left - The monster stats are kept in two completely separate places, written in two separate languages. So, maybe they're mostly in sync. I went through and created a full progression for hit points and experience points for the player and for monsters. I'm not sure it's going to be balanced to be fun, but there's a progression.
  • actual dynamic output of combat events in the right hand pane - it's not really enough to fully understand what's going on, but combat events are being displayed. Now that I write this, I see that it's very similar to The Bard's Tale's display.
There's still quite a lot to cram in, particularly the way that combat gets invoked when moving around on the map. Once that's in, there's a lot of revisiting and polishing.

Also, the blue tiles should have mountain icons, and the red sector of the map shouldn't be terrifying to people who know that lava=instant death.

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