Monday, October 28, 2013

Development proceeding - this just in, Grinding!


When I say "grinding", you either think of taking the rough edges off of metal, or you think of tedious combats to level up. I prefer to think of the latter as a player-driven ability to select the speed of the game and the level of difficulty, at least when it's not sloppy game design.

I won't claim terrific game design, but I will point to this dialog as evidence that you can now wander the island and find three different kinds of creatures to combat. If you defeat them, you gain experience, and perhaps level up, gaining hit points. If you flee, you return to where you came from (setting the stage for "guard" combats). If you are defeated, you ought to respawn with full hit points back at the start of the map. That doesn't happen yet.

Looking at the amount of work remaining, I should be able to wrap up a "shippable" version by the end of the month. Hopefully, my web server will be up and running by that time.

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