I like the idea of Brian Eno's cards for jarring your brain to be more creative, to get out of its rut. I found an online Eno Oblique Strategy oracle, and it told me:
"Don't be afraid of things because they're easy to do."
Which I played around with for a while. I remembered the old vector arcade Star Wars game that allowed you to select your level and get a bonus if you selected anything but the easiest difficulty. But no shame in playing on "easy". Some people prefer to experience the story.
So, I rendered my own version of the level selection screen, using my ray marcher. I added in some "reflection" operators, so the four X-Wing cannons are actually a single piece of geometry. The 3 Death Stars are, in fact, 3 separate items in the scene hierarchy.
I then rendered a starfield as 4 separate Bridson blue noise pointsets. I drew the different pointsets with different colors - I think this gives some satisfying clustering, and looks like a SF vision of how stars look, even if it's not realistic.
I then used my Hershey Font renderer to draw some text. I put in the Eno prompt to give the player some reassurance.
I composited the starfield, the rendered scene, and the text together in GIMP.
Tools Used: drawSVG, my ray marcher, GIMP, Hershey Futura L font
Languages Used: Python
Development Time: ~3 hours
Drawing Time: ~1.5 hours (for the rendered bits, negligible for the rest)
What's Generative Here: only the starfield. Everything else was done by hand.
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