Musings, ramblings, rantings about technology, games, puzzles, and whatever else catches my attention.
Saturday, June 13, 2015
Local arrays, arrays of objects
What you see here is an array of user-defined objects (Ship) like so:
class Ship {
Vec2f pos;
Vec2f vel;
}
in a locally-defined array. And you can see position and velocity being set, and then the position being updated using the ship's velocity. And the values are being read out correctly.
All working as you expect.
After the flailing to get the arrays working to begin with, this feels anticlimactic.
Next up: graphics, including using the above position and velocity data, vertex arrays, all on the way to an Asteroids-like game.
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