Friday, September 20, 2013

Fog of War


There's no war. And not really much fog. But that's what I'm calling this functionality - stuff you can see is bright, stuff you've previously seen is darker, stuff you've never seen is black.

This took a fair amount of work, even though it's a very small difference from the last screenshot, because I did a bunch of refactoring under the hood - now there's a "location container" class that holds "locations".

The various bits (player character, key, gate, exit) ought to be held inside locations, but that's not in yet.

Things I hope to get in this weekend:
- picking up the key
- opening the gate
- landing on the exit
- dialog boxes demonstrating all of this





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