Musings, ramblings, rantings about technology, games, puzzles, and whatever else catches my attention.
Friday, September 20, 2013
Fog of War
There's no war. And not really much fog. But that's what I'm calling this functionality - stuff you can see is bright, stuff you've previously seen is darker, stuff you've never seen is black.
This took a fair amount of work, even though it's a very small difference from the last screenshot, because I did a bunch of refactoring under the hood - now there's a "location container" class that holds "locations".
The various bits (player character, key, gate, exit) ought to be held inside locations, but that's not in yet.
Things I hope to get in this weekend:
- picking up the key
- opening the gate
- landing on the exit
- dialog boxes demonstrating all of this
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