I told myself that my March game was going to be deliberately small, as the Space Courier game was a lot bigger than I had planned, and (real) work needs to be able to expand to fill the time that it will, so best to keep the after hours coding project scoped small.
So, I decided to again punt on designing anything new, and this time went to an old standby, the dots-and-boxes game.
This weekend, I started off by copying code over from the Space Courier directory (woohoo, code reuse!), and culling out the stuff that was obviously unrelated to dots and boxes.
I added in a little bit of drawing code, and a little bit of "if the player clicks at position x,y on the screen, what line segment do they mean?" code.
And then I got distracted by other stuff in my life.
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